GameSafe monitors your child’s game chats, alerting you to threats in real-time. The new Besedo report highlights the effects of fraud and poor content quality on online marketplaces. Every unchecked bigoted rant or sexist attack might drive away dozens of other players, shrinking the total user pool and revenue potential in the long run. Players spend 54% more on games they perceive as safe and non-toxic. We’ve built solutions that help platforms detect and prevent this kind of content before it becomes problematic.” User-generated content is a huge competitive advantage.
Technology’s role in safer gaming communities
“GameSafe is a must-have for any parent with gaming kids.” Dating app users are frustrated with in-app messaging. We’re Besedo and we provide content moderation tools and services to companies all over the world. Healthy communities drive deeper engagement, session length, and, yes, monetization, while toxic communities stifle all of the above. “You need compute-efficient transformer models, smart latency management, and retraining pipelines that minimize false positives and negatives in an ever-changing context.”
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All participants confirmed they are active players participating in online multiplayer games. Conversely, players are willing to spend more in games that feel safe – one analysis found gamers spend 54% more on titles they perceive as “non-toxic”. If platforms clearly enforce rules against harassment, players will reward them with loyalty, more engagement, and increased spending.
In 2024, Bloomberg Businessweek reported that, since 2018, at least 24 people had been arrested in the United States on charges of abducting or sexually abusing children they had groomed on Roblox. According to the company in 2020, the monthly player base included half of all American children under the age of 16. A December 2017 study found that children ages 5 to 9 primarily spend their time playing Roblox over all other activities when using a PC. Additionally, in 2025, social hangout games featuring private locations such as bedrooms and bathrooms were restricted to users aged 17 and above. Around 40% of Roblox players are under 13 years old, and Roblox Corporation stated in 2020 that half of all American children used the platform. Customize alert settings for peace of mind and full control over your child’s online gaming safety.
Throughout the 2020s, the cyber police divisions of several Mexican states have reported numerous cases of sexual harassment of minors through Roblox, including the federal government of Chihuahua, which from 2021 to 2025 reported an increase in cases of grooming using the platform. In December 2025, the Moroccan government took the first steps to moderate the platform and other online games after repeated warnings from several members of parliament who voiced their concern that the platform could be a danger to minors such as Fatima Zahra Afif. In October 2025, the Lebanese Association for Statistics, Training, and Development urged the Lebanese government to ban the video game following reports that 30% of minors in the country could be exposed to inappropriate content. This announcement was met with major backlash from parents, creators, safety advocates, and many online communities who feared it would put children at a greater risk. A 2023 study by researchers from Pennsylvania State University analyzing discussion among users of the community noted that roleplaying games aligned with prejudiced or extremist values seemed to hide or only imply their values to players, occurrences of which usually took place in military roleplaying games.
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Since 1998, NCMEC has operated the CyberTipline, a place where the public and electronic service providers can report suspected online and offline child sexual exploitation. On the same day, Iowa Attorney General Brenna Bird filed a lawsuit against Roblox Corporation for allegedly failing to protect children from exploitation. On November 6, 2025, Texas attorney general Ken Paxton filed a lawsuit against the Roblox Corporation, alleging that the company misleadingly promoted its platform as a safe environment for children.
Strengthening Our Commitments to Accessibility and Inclusion
- That is a huge chunk of the player population deliberately steering clear of specific games because of how players behave in those spaces.
- We surveyed 2,000 gamers in the United States to understand how toxicity impacts online multiplayer games.
- On November 18, 2024, Roblox announced that they would be implementing new safety features for children under 13 set to take effect in the first quarter of 2025.
- In August 2025, Roblox Corporation issued a cease-and-desist letter to Schlep, a YouTuber prominent for conducting sting operations against alleged online predators via the platform, which has resulted in multiple arrests.
- In October 2025, the Attorney General’s Office in Lleida, Catalonia, Spain, launched a series of investigations following several reports from parents whose children had been harassed through Roblox.
The platform implemented a rehaul of its friend system with age verification through facial recognition or through a government-issued ID. Roblox Corporation has responded to some concerns by launching updates intended to boost child safety, and it employs about 3,000 moderators. Concerns include exposure to sexual content, sexual predation, political extremism, and financial exploitation, which have led to some countries banning the platform. We detect manipulative behaviors by perpetrators to exploit children, often through shared interests.
The Best Way To Protect Online Play
More than 90% of children over the age of 2 play video games, and three-quarters of American households own a video game console, according to the National Institutes of Health. We know it’s important to understand and be comfortable with the video games you and your children are playing. That same month, a different class action lawsuit was filed by parents against Roblox for false advertising, exposing children to sexual content, and enabling children to spend large amounts of their parents’ money on Robux. El Haïry also emphasized that the conversation about protecting children online should also include video games and not just social media in general.
Every child is different, so consider their maturity and understanding of online safety when making this decision. How can I monitor my child’s messages in gaming chats? What are the most important parental control settings for safe online gaming? Without limits, gaming can become all-consuming, especially for children prone to hyper-focus. If your child uses voice chat, encourage them to play using speakers rather than headphones. Encourage your child to use unique, anonymous usernames and avoid using the same one across multiple platforms to prevent linking their identity across different services.
- Specifically, they added new parental controls options that would block direct messaging to children outside of games, by default automatically blocking of direct messages in and outside of experiences to users under 13.
- In October 2025, the Lebanese Association for Statistics, Training, and Development urged the Lebanese government to ban the video game following reports that 30% of minors in the country could be exposed to inappropriate content.
- These gender differences are important because they show how targeted harassment can dramatically impact player retention and brand reputation.
- Many platforms, like Discord and Roblox, have parental controls or notification settings for monitoring direct messages.
- The games featured on Roblox vary in genre, from role-playing games to ones centered around escaping prison, among others.
A toxic reputation can become a kiss of death for an online title. On the other hand, men reported significantly higher rates of insults or name-calling (64%) compared to women (47%). At Besedo, we care deeply about trust, safety, and user experience. Each console and platform offers unique controls, so be sure to review options specific to the device your child uses. You can activate it today and start protecting your kids’ online activities. This balance helps keep gaming fun and healthy cubet without sacrificing other important activities.
Roblox had previously clarified to the Federal Government of São Paulo that its monetization model was not abusive and that minors had previously consented to the platform monetizing their content. Meanwhile, in 2024, the Mexico City Cyber Police and the Secretariat of Citizen Security (SCC) also reported that Roblox was being used to promote criminal activity such as the distribution of drugs and illicit substances to minors in the Mexican capital. In the same month, Sarah El Haïry, the High Commissioner for Children (Haute-commissaire à l’Enfance), publicly stated that issues such as pedophilia and sexual harassment on the platform were causing concern among French regulators. In January 2026, the Netherlands Authority for Consumers and Markets (ACM) launched investigations to probe whether the platform was safe in the European Union after multiple reports and lawsuits claiming that the platform was a danger to minors. In February 2026, the Egyptian Supreme Council for Media Regulation passed a statement banning access to Roblox, with concerns being “internet and social media use among children”. In addition, members of Bahrain’s parliament also began drafting a bill to ban Roblox in the country following concerns about child safety.
Statements like this are important – they set the tone from the top that toxic behavior is not welcome on major platforms. Leading figures in gaming have started to openly acknowledge this responsibility. Players aren’t asking for censorship, they’re asking for safety. For platform owners, this is yet another signal that cleaning up online spaces isn’t just a moral duty – it’s necessary to secure the trust of families and the market’s longevity. The gaming industry has long focused on cultivating the next generation of fans, but toxicity is blocking the on-ramp. If most adults wouldn’t let their kids into your online ecosystem, you’re seeding a future audience problem.
At what age should I allow my child to play games online? There are different ways to enhance and manage your and your family’s experience when playing games online. On March 4, 2026, Nebraska Attorney General Mike Hilgers filed a lawsuit against Roblox, accusing the platform of becoming a “playground” for child predators and misleading parents and guardians about the safety precautions taken on the platform. In April 2025, Florida attorney general James Uthmeier sent a subpoena to Roblox about uses of the platform by users age 16 and under as well as the platform’s protections for children against “mature content”.
People may act differently IRL than they do online. Avoid sharing personal or private information online, including when creating your EA ID. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language. May contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.
And one cannot upsell content to players who have already left. Moderating images, voice, and video content in real time requires a different architecture than batch- or queue-based moderation systems. According to Apostolos Georgakis, our CTO at Besedo, real-time, AI-driven content moderation combined with strong policy enforcement is the robust solution online gaming desperately needs. The end goal isn’t to play nanny or ruin the fun – it’s to cultivate communities where all players can have fun without fear of harassment.
Nearly 59% of players mute or block toxic users, 30% actively avoid certain communities, and 28% quit mid-game. Alarmingly, more than half (52%) of women said they stopped playing games because of harassment or toxic communities. According to the Anti-Defamation League’s 2023 report, 76% of adult gamers reported similar harassment experiences. Our survey revealed that nearly 78% of gamers have experienced some form of harassment online. Our research highlights gamers’ critical challenges and demonstrates why gaming platforms need stronger moderation efforts. We surveyed 2,000 American gamers aged to understand how toxicity impacts gaming.
First, ethically, it’s alarming that online games often have teen or even “Everyone” ratings – environments where children face such hostility. The kinds of slurs, sexual comments, and hate imagery that proliferate in some games are absolutely not what most parents want their kids to witness or endure. Recent studies show that three-quarters of teens and pre-teens (ages 10–17) experienced harassment in online games, a sharp rise from the previous year. When even seasoned adult gamers are wary of exposing children to the standard multiplayer experience, it’s a damning indictment of the status quo. We surveyed 2,000 gamers in the United States to understand how toxicity impacts online multiplayer games. As they get older, introduce more interactive games gradually, always with parental controls enabled to manage content, communication, and time spent gaming.
Certain platforms let you receive alerts when your child gets direct messages from other players, allowing you to catch potential issues early. Knowing the ins and outs of the games your child plays gives you a clearer sense of the content, the people they’re interacting with, and potential risks. Most major gaming platforms have player and family or parental controls that make it easy to create and manage family accounts. When using EA’s online services, you can play, chat and, in some cases, share other content with players including friends. Los Angeles County filed a lawsuit against Roblox two days later, claiming the platform “makes children easy prey for pedophiles” and “fails to implement reasonable and readily available safety measures”. On December 18, 2025, the Attorney General of Tennessee Jonathan Skrmetti would sue Roblox for misleading parents about child safety, saying that “Roblox is the digital equivalent of a creepy cargo van lingering at the edge of a playground”.
These gender differences are important because they show how targeted harassment can dramatically impact player retention and brand reputation. More troubling, a significant portion are walking away entirely from games they once enjoyed. Women experience notably higher rates of unwanted sexual messages (25%) compared to men (14%). Some allow you to receive notifications, while others offer message filters to block inappropriate content. Many platforms, like Discord and Roblox, have parental controls or notification settings for monitoring direct messages. Parental control settings can help you keep tabs on how long your child is gaming, set daily time limits, or even restrict internet access when gaming time is over.